Nevilinity's Releases
Saturday, December 12, 2015
For people still here
For people still here in 2015/2016 whatever your reason may be:
I still play dota2 under the name of JLam (retiring GrowTrees nick)
I do not develop maps anymore because first and foremost I'm not a programmer (I made the entire wc3 map through the in-game map editor and trigger functions) and I don't really have the time anymore
I have no involvement whatsover with the dota2 custom game mod of Shadowraze Wars or whatever it's now named.
If you really do have questions (I can't imagine what though) you can leave them in the box but there's no guarantee on when's the next time I'll check it.
I still play dota2 under the name of JLam (retiring GrowTrees nick)
I do not develop maps anymore because first and foremost I'm not a programmer (I made the entire wc3 map through the in-game map editor and trigger functions) and I don't really have the time anymore
I have no involvement whatsover with the dota2 custom game mod of Shadowraze Wars or whatever it's now named.
If you really do have questions (I can't imagine what though) you can leave them in the box but there's no guarantee on when's the next time I'll check it.
Saturday, April 06, 2013
Hello
Ya know, I'm still here.
Just that obviously I no longer develop this map anymore.
Or even play Warcraft DotA.
You can find me on Dota2 though. Still using the username GrowTrees (don't add me though).
Probably won't be back here for a while.
Just that obviously I no longer develop this map anymore.
Or even play Warcraft DotA.
You can find me on Dota2 though. Still using the username GrowTrees (don't add me though).
Probably won't be back here for a while.
Friday, July 29, 2011
Shadowraze Wars v3.0 link
http://www.mediafire.com/?r5v4dbxp36y40uf
Changelog below.
Changelog below.
Wednesday, July 13, 2011
Shadowraze Wars v3.0
Well because I suddenly felt like doing something again, here's a little makeover.
Changelog:
-Reduced Shadowraze AoE (250 -> 225)
-Reduced Level limit to 9
-Terrain changes
-Requiem of souls' damage is now based on Necromastery. You gain souls for each hero you kill which increases Requiem's damage. Leveling up also increases Requiem's damage. Maximum of 9 souls. Dying will reduce your souls by half.
-Removed Healing Salve
-Increased Periodic Gold (1 gold every 45 seconds)
-Increased Team Periodic Gold
-Wards now come in set of 2 for 3 gold
-Reduced sight range of Sentry Wards (1800 -> 1500)
-Made Wards attackable by Heroes. Wards require 3 hits to be destroyed. However, Heroes still cannot attack other Heroes.
-AGI increases with each level up. Higher AGI means you can attack Wards faster.
-Removed XL Razes
-Removed Holy Requiem
-Reduced cost of AoE Upgrade (10 -> 7)
-Increased max number of AoE Upgrades (6 -> 8)
-Added Damage Upgrades. Costs 7 gold, max number of upgrades: 10. Each upgrade increases Shadowraze damage by 10.
-Added Frost Nova Razes, 18 gold. Slows units it hits for 0.75 seconds. No extra damage. Buying AoE Upgrades increases the stun AoE as well.
-Removed AoE bonus on Meteor razes and gave it a 0.2 second ministun whenever it hits
-Added Ring of Health (5HP/sec regen)
-Added Boots of Travel, a recipe upgrade to Boots of Speed. Gives 80 more movespeed and allows you to teleport to any area in the map with a 2.5 second cast time. Cancelling the spell will still activate its cooldown of 45 seconds.
-Fixed endgame bug which didn't pause heroes and filled the screen with messages
-Increased streak time from 10 to 12 seconds
-Refresher Orb cost 30 -> 26
-Staff of Doom cost 20 -> 22
-Staff of Shandelzare Silkwood cost 20 -> 18
-Precision Raze cost 22 -> 20
-Fixed tooltip error on Thundergod's Wrath rune
Changelog:
-Reduced Shadowraze AoE (250 -> 225)
-Reduced Level limit to 9
-Terrain changes
-Requiem of souls' damage is now based on Necromastery. You gain souls for each hero you kill which increases Requiem's damage. Leveling up also increases Requiem's damage. Maximum of 9 souls. Dying will reduce your souls by half.
-Removed Healing Salve
-Increased Periodic Gold (1 gold every 45 seconds)
-Increased Team Periodic Gold
-Wards now come in set of 2 for 3 gold
-Reduced sight range of Sentry Wards (1800 -> 1500)
-Made Wards attackable by Heroes. Wards require 3 hits to be destroyed. However, Heroes still cannot attack other Heroes.
-AGI increases with each level up. Higher AGI means you can attack Wards faster.
-Removed XL Razes
-Removed Holy Requiem
-Reduced cost of AoE Upgrade (10 -> 7)
-Increased max number of AoE Upgrades (6 -> 8)
-Added Damage Upgrades. Costs 7 gold, max number of upgrades: 10. Each upgrade increases Shadowraze damage by 10.
-Added Frost Nova Razes, 18 gold. Slows units it hits for 0.75 seconds. No extra damage. Buying AoE Upgrades increases the stun AoE as well.
-Removed AoE bonus on Meteor razes and gave it a 0.2 second ministun whenever it hits
-Added Ring of Health (5HP/sec regen)
-Added Boots of Travel, a recipe upgrade to Boots of Speed. Gives 80 more movespeed and allows you to teleport to any area in the map with a 2.5 second cast time. Cancelling the spell will still activate its cooldown of 45 seconds.
-Fixed endgame bug which didn't pause heroes and filled the screen with messages
-Increased streak time from 10 to 12 seconds
-Refresher Orb cost 30 -> 26
-Staff of Doom cost 20 -> 22
-Staff of Shandelzare Silkwood cost 20 -> 18
-Precision Raze cost 22 -> 20
-Fixed tooltip error on Thundergod's Wrath rune
Friday, November 12, 2010
Shadowraze Wars v2.3
http://www.mediafire.com/?zr8kq8myzzxkulk
-Tangoes from 3 charges to 2
-Removed many things from upgrade shop (more similar to v1.9)
-Fixed shared cooldown between Lothars and Wand of Backstep
I didn't really add anything, and I probably won't add anything more, just trying to polish up a version of v1.7/1.9c because they seem to be more popular than the v2.x versions.
That is all.
-Tangoes from 3 charges to 2
-Removed many things from upgrade shop (more similar to v1.9)
-Fixed shared cooldown between Lothars and Wand of Backstep
I didn't really add anything, and I probably won't add anything more, just trying to polish up a version of v1.7/1.9c because they seem to be more popular than the v2.x versions.
That is all.
Thursday, January 14, 2010
I will probably no longer develop this map
I am way too busy now and I am gradually cutting down and eventually quitting DotA. And when I don't play, much less would I actually develop a map. It was fun and difficult to create a map, but not the way the real pros did it. I would probably be passing on the map to somebody else if they choose to develop it further.
Good luck to your future endeavours.
Good luck to your future endeavours.
Tuesday, November 24, 2009
Analysis on different versions
I've been getting feedback that people actually like v1.9b the most. I'm going to attempt to explain why here.
1.9: The first update since the map became increasingly well-known. Many balance changes, mainly reducing the imbaness of Staff of Doom, and reduced the power of the overly imba XL razes. Removed the Frost Nova razes which were relatively unpopular, and added precision razes, which at that time, was not worth buying at all, being grossly underpowered. Attempted to fix the bug concerning Thundergod's Wrath sometimes not hitting enemies but I believe the bug still persists.
1.9b: Incresed the damage of precision razes. The only bug I think exists in this version is the Thundergod's Wrath bug.
2.0: Finally gave it a minimap picture, added the 4 and 5 kill streak sounds, increased various item cooldowns. Also did the sentry ward nerf. To me I didn't think the item cooldowns made much of a difference.
2.1: Removed the green base from the razes, so that it matches DotA's original one. Added BKB, which I thought was a great addition. Improved interface display etc. However some people go wtf at the model changes into Mortred/Omniknight. Also worth noting: as this version is the one I played most often, I noticed that precision razes are horribly overpowered in this version. You can one-hit a low level opponent with C raze when you're about 5-6 levels higher. Also, the cast range for Mortred/Omniknight's specials are icky.
2.2: Many failed additions were removed but the bugs which came with them stayed. To date I don't think there are any that are gameplay-related. One bug that exists in this version that didn't in old ones is that when the game ends, sometimes the victorious message fills the whole screen. In general, made everything cheaper, as well as gave the SFs less HP, and the damage from Shadowraze and Requiem scaling accordingly.
1.9: The first update since the map became increasingly well-known. Many balance changes, mainly reducing the imbaness of Staff of Doom, and reduced the power of the overly imba XL razes. Removed the Frost Nova razes which were relatively unpopular, and added precision razes, which at that time, was not worth buying at all, being grossly underpowered. Attempted to fix the bug concerning Thundergod's Wrath sometimes not hitting enemies but I believe the bug still persists.
1.9b: Incresed the damage of precision razes. The only bug I think exists in this version is the Thundergod's Wrath bug.
2.0: Finally gave it a minimap picture, added the 4 and 5 kill streak sounds, increased various item cooldowns. Also did the sentry ward nerf. To me I didn't think the item cooldowns made much of a difference.
2.1: Removed the green base from the razes, so that it matches DotA's original one. Added BKB, which I thought was a great addition. Improved interface display etc. However some people go wtf at the model changes into Mortred/Omniknight. Also worth noting: as this version is the one I played most often, I noticed that precision razes are horribly overpowered in this version. You can one-hit a low level opponent with C raze when you're about 5-6 levels higher. Also, the cast range for Mortred/Omniknight's specials are icky.
2.2: Many failed additions were removed but the bugs which came with them stayed. To date I don't think there are any that are gameplay-related. One bug that exists in this version that didn't in old ones is that when the game ends, sometimes the victorious message fills the whole screen. In general, made everything cheaper, as well as gave the SFs less HP, and the damage from Shadowraze and Requiem scaling accordingly.
Saturday, November 21, 2009
Shadowraze Wars v2.2
Hopefully fixed gameplay related bugs. Only one further change, regarding balance of precision razes again.
LEVEL/NEW HP/RAZE DMG/NEW Z RAZE/NEW X RAZE/NEW C RAZE
01 400 110 200 220 250
02 425 120 215 240 275
03 475 130 230 260 300
04 500 140 245 280 325
05 550 150 260 300 350
06 575 160 275 320 375
07 625 170 305 340 290
08 650 180 320 360 400
09 700 190 335 380 425
10 725 200 350 400 450
LEVEL/NEW HP/RAZE DMG/NEW Z RAZE/NEW X RAZE/NEW C RAZE
01 400 110 200 220 250
02 425 120 215 240 275
03 475 130 230 260 300
04 500 140 245 280 325
05 550 150 260 300 350
06 575 160 275 320 375
07 625 170 305 340 290
08 650 180 320 360 400
09 700 190 335 380 425
10 725 200 350 400 450
Friday, November 20, 2009
Many Bugs
For some reason new bugs have started appearing. Trying to fix 2 of them.
Sunday, November 15, 2009
Shadowraze Wars v2.2
Not released yet due to immense amount of bugs which appeared when I tried to implement a Multiboard.
-Thundergods wrath damage 200 -> 150
-Mortred Blink Strike range 500 -> 800
-Purification range 500 -> 800
-Blink Strike damage 50 -> 75
-Omniknight cost 26 -> 25
-Death Revenant cost 50 -> 45
-Meteor raze cost 20 -> 18
-Omniknight Kill heals him for 75 HP instead of 50 HP
-Death Revenant Movespeed 290 -> 300
-Time limit for double kills increased from 9 to 10 secs
-Tome of STR: 4 gold for 25 HP (1 STR)
-Lothars edge, 20 gold. Invis 6 secs, 20% bonus movespeed. 45 sec cd.
-2 gold per minute in Team Mode
-Requiem slightly less damage to scale with new HP change
-Team mode sfs are now More distinctively coloured, albeit more ugly. This is to facilitate easy recognition of teammates
-Reduced Shadow Fiend's HP: From 50 hp per level (2 STR per level) to 75 HP per 2 levels (1.5 STR per level) (see below)
-Increased Revive time with level (see below)
-Reduced streak gold for 5 people and below match (see below)
-Changed Precision Raze damage, in general slightly nerfing it (see below)
Level/New HP/Old HP
01 400 400
02 425 450
03 475 500
04 500 550
05 550 600
06 575 650
07 625 700
08 650 750
09 700 800
10 725 850
Streak gold is now calculated as thus, for 5 people and below:
KILLS WITHOUT DYING/STREAK/OLD GOLD BONUS/NEW GOLD BONUS
01 - 02 02
02 - 02 02
03 Killing Spree 03 03
04 Dominating 04 04
05 Mega Kill 05 04
06 Unstoppable 06 05
07 Wicked Sick 07 05
08 Monster Kill 08 06
09 Godlike 09 06
>10 Beyond Godlike 10 07 for every kill
Precision Raze
LEVEL/NEW HP/OLD HP/RAZE DMG/OLD Z RAZE/OLD X RAZE/OLD C RAZE
01 400 400 110 230 260 290
02 425 450 120 260 295 330
03 475 500 130 290 330 370
04 500 550 140 320 365 410
05 550 600 150 350 400 450
06 575 650 160 380 435 490
07 625 700 170 410 470 530
08 650 750 180 440 505 570
09 700 800 190 470 540 610
10 725 850 200 500 575 650
LEVEL/NEW HP/RAZE DMG/NEW Z RAZE/NEW X RAZE/NEW C RAZE
01 400 110 165 192 220
02 425 120 180 210 240
03 475 130 195 227 260
04 500 140 210 245 280
05 550 150 225 262 300
06 575 160 240 280 320
07 625 170 255 297 340
08 650 180 440 315 360
09 700 190 270 332 380
10 725 200 300 350 400
LEVEL/REVIVE TIME
01 10
02 11
03 12
04 13
05 14
06 15
07 16
08 17
09 18
10 20
-Thundergods wrath damage 200 -> 150
-Mortred Blink Strike range 500 -> 800
-Purification range 500 -> 800
-Blink Strike damage 50 -> 75
-Omniknight cost 26 -> 25
-Death Revenant cost 50 -> 45
-Meteor raze cost 20 -> 18
-Omniknight Kill heals him for 75 HP instead of 50 HP
-Death Revenant Movespeed 290 -> 300
-Time limit for double kills increased from 9 to 10 secs
-Tome of STR: 4 gold for 25 HP (1 STR)
-Lothars edge, 20 gold. Invis 6 secs, 20% bonus movespeed. 45 sec cd.
-2 gold per minute in Team Mode
-Requiem slightly less damage to scale with new HP change
-Team mode sfs are now More distinctively coloured, albeit more ugly. This is to facilitate easy recognition of teammates
-Reduced Shadow Fiend's HP: From 50 hp per level (2 STR per level) to 75 HP per 2 levels (1.5 STR per level) (see below)
-Increased Revive time with level (see below)
-Reduced streak gold for 5 people and below match (see below)
-Changed Precision Raze damage, in general slightly nerfing it (see below)
Level/New HP/Old HP
01 400 400
02 425 450
03 475 500
04 500 550
05 550 600
06 575 650
07 625 700
08 650 750
09 700 800
10 725 850
Streak gold is now calculated as thus, for 5 people and below:
KILLS WITHOUT DYING/STREAK/OLD GOLD BONUS/NEW GOLD BONUS
01 - 02 02
02 - 02 02
03 Killing Spree 03 03
04 Dominating 04 04
05 Mega Kill 05 04
06 Unstoppable 06 05
07 Wicked Sick 07 05
08 Monster Kill 08 06
09 Godlike 09 06
>10 Beyond Godlike 10 07 for every kill
Precision Raze
LEVEL/NEW HP/OLD HP/RAZE DMG/OLD Z RAZE/OLD X RAZE/OLD C RAZE
01 400 400 110 230 260 290
02 425 450 120 260 295 330
03 475 500 130 290 330 370
04 500 550 140 320 365 410
05 550 600 150 350 400 450
06 575 650 160 380 435 490
07 625 700 170 410 470 530
08 650 750 180 440 505 570
09 700 800 190 470 540 610
10 725 850 200 500 575 650
LEVEL/NEW HP/RAZE DMG/NEW Z RAZE/NEW X RAZE/NEW C RAZE
01 400 110 165 192 220
02 425 120 180 210 240
03 475 130 195 227 260
04 500 140 210 245 280
05 550 150 225 262 300
06 575 160 240 280 320
07 625 170 255 297 340
08 650 180 440 315 360
09 700 190 270 332 380
10 725 200 300 350 400
LEVEL/REVIVE TIME
01 10
02 11
03 12
04 13
05 14
06 15
07 16
08 17
09 18
10 20
Saturday, November 07, 2009
Shadowraze Wars v2.1.
Entire Changelog:
-New Item: Black King Bar (spell immune 5 secs, cd 55 secs), costs 26 gold.
-Shadowraze damage type from Normal to Death (otherwise BKB doesn't work on shadowraze). Does not affect gameplay whatsoever.
-Player names now are coloured according to their player colour
-All players now start with 2 gold
-Host now does not need to be Red for game to start (highest player will choose mode and number of kills)
-Changed the Shadowraze so that now it looks exactly like DotA's one (removed the green base)
-Precision razes now have a red tint
-Increased Healing salve cooldown from 20 to 90 seconds.
-Decreased Precision Raze AoE to 140.
-Wand of Backstep now costs 8 gold.
-Added 3 upgrades, each of which change your Shadow Fiend into another Hero. It will still retain its spells (eg. XL raze), its ultimate (eg. Holy Requiem), HP, Level, Strength Bonuses from Tomes, Items, and number of AoE upgrades.
1. Change into Mortred, 22 gold, +20 movespeed, faster cast speed (lesser Cast Backswing). Also has Blink Strike, 20 second cooldown. When used on enemy unit, blinks to it and damages it for 50 damage.
2. Change into Omniknight, 26 gold, larger sight range (Day only), heals 50 HP whenever he gets a kill. Also has Purification, 30 second cooldown. Heals 100 HP to target allied unit and damages all around it in a 250 AoE for 100 damage.
3. Change into Aceildus, Death Revenant: 50 gold, -30 movespeed, faster turn rate, no cast time/animation/delay for Shadowraze
-New Item: Black King Bar (spell immune 5 secs, cd 55 secs), costs 26 gold.
-Shadowraze damage type from Normal to Death (otherwise BKB doesn't work on shadowraze). Does not affect gameplay whatsoever.
-Player names now are coloured according to their player colour
-All players now start with 2 gold
-Host now does not need to be Red for game to start (highest player will choose mode and number of kills)
-Changed the Shadowraze so that now it looks exactly like DotA's one (removed the green base)
-Precision razes now have a red tint
-Increased Healing salve cooldown from 20 to 90 seconds.
-Decreased Precision Raze AoE to 140.
-Wand of Backstep now costs 8 gold.
-Added 3 upgrades, each of which change your Shadow Fiend into another Hero. It will still retain its spells (eg. XL raze), its ultimate (eg. Holy Requiem), HP, Level, Strength Bonuses from Tomes, Items, and number of AoE upgrades.
1. Change into Mortred, 22 gold, +20 movespeed, faster cast speed (lesser Cast Backswing). Also has Blink Strike, 20 second cooldown. When used on enemy unit, blinks to it and damages it for 50 damage.
2. Change into Omniknight, 26 gold, larger sight range (Day only), heals 50 HP whenever he gets a kill. Also has Purification, 30 second cooldown. Heals 100 HP to target allied unit and damages all around it in a 250 AoE for 100 damage.
3. Change into Aceildus, Death Revenant: 50 gold, -30 movespeed, faster turn rate, no cast time/animation/delay for Shadowraze
Tuesday, November 03, 2009
v2.1 beta
I tested version 2.1 beta with some pubs and it went pretty well except for some bugs. Changes I have made thereafter:
-BKB did not protect you from shadowraze (because its damage is triggered), but protected you from requiem
-Improved movespeed and turn rate of Death Revenant. (280 -> 290, 0.5 -> 0.3)
-Added new ability for Mortred: Blink strike. 20 second cooldown, when used, teleports Mortred to target unit. If it is an enemy unit, it does 50 damage. Cannot target wards.
-Omniknight now doesn't heal when he casts a spell, but has a separate purification spell, which heals 100HP to target allied unit and does 100 damage in a 250 AoE around it. 30 second cooldown.
-Increased Healing salve cooldown from 20 to 90 seconds.
-Decreased Precision Raze AoE to 140.
-Wand of Backstep now costs 8 gold.
-BKB did not protect you from shadowraze (because its damage is triggered), but protected you from requiem
-Improved movespeed and turn rate of Death Revenant. (280 -> 290, 0.5 -> 0.3)
-Added new ability for Mortred: Blink strike. 20 second cooldown, when used, teleports Mortred to target unit. If it is an enemy unit, it does 50 damage. Cannot target wards.
-Omniknight now doesn't heal when he casts a spell, but has a separate purification spell, which heals 100HP to target allied unit and does 100 damage in a 250 AoE around it. 30 second cooldown.
-Increased Healing salve cooldown from 20 to 90 seconds.
-Decreased Precision Raze AoE to 140.
-Wand of Backstep now costs 8 gold.
Monday, November 02, 2009
Shadowraze Wars v2.1
Again, I will be testing this map before I release it.
Many thanks to Licvid who allowed me to learn many trigger functions from his map
Changelog:
-New Item: Black King Bar (spell immune 5 secs, cd 55 secs), costs 26 gold
-Player names now are coloured according to their player colour
-Host now does not need to be Red for game to start (highest player will choose mode and number of kills)
-Changed the Shadowraze so that now it looks exactly like DotA's one (removed the green base)
-Precision razes now have a red tint
-Added 3 upgrades, each of which change your Shadow Fiend into another Hero. It will still retain its spells (eg. XL raze), its ultimate (eg. Holy Requiem), HP, Level, Strength Bonuses from Tomes, Items, and number of AoE upgrades.
1. Change into Mortred, 20 gold, +20 movespeed, faster cast speed (lesser Cast Backswing)
2. Change into Omniknight, 25 gold, larger sight range (Day only), heals 25 HP whenever he casts a spell (including items), and heals 50 HP whenever he gets a kill.
3. Change into Aceildus, Death Revenant: 50 gold, -40 movespeed, no cast time/animation/delay for Shadowraze.
Many thanks to Licvid who allowed me to learn many trigger functions from his map
Changelog:
-New Item: Black King Bar (spell immune 5 secs, cd 55 secs), costs 26 gold
-Player names now are coloured according to their player colour
-Host now does not need to be Red for game to start (highest player will choose mode and number of kills)
-Changed the Shadowraze so that now it looks exactly like DotA's one (removed the green base)
-Precision razes now have a red tint
-Added 3 upgrades, each of which change your Shadow Fiend into another Hero. It will still retain its spells (eg. XL raze), its ultimate (eg. Holy Requiem), HP, Level, Strength Bonuses from Tomes, Items, and number of AoE upgrades.
1. Change into Mortred, 20 gold, +20 movespeed, faster cast speed (lesser Cast Backswing)
2. Change into Omniknight, 25 gold, larger sight range (Day only), heals 25 HP whenever he casts a spell (including items), and heals 50 HP whenever he gets a kill.
3. Change into Aceildus, Death Revenant: 50 gold, -40 movespeed, no cast time/animation/delay for Shadowraze.
Monday, October 26, 2009
Shadowraze Wars v2.0
No more changes I can think of to make that is within my ability for now. I will probably not be updating the map soon after this one but I will try to answer any questions here.
<-- dl link
<-- dl link
Thursday, October 22, 2009
Shadowraze Wars v2.0
Not released yet, but this is what I've done so far:
-New minimap pic
-Added Ultra Kill and Rampage
-Changed sentry ward charge from 3 to 1. Increased duration from 145 to 200 seconds.
-Increased Healing Salve cost from 4 to 5
-Changed Scepter of Shandelzare Silkwood Shop Hotkey to Z to avoid conflict with Staff of Doom
-Nether Swap cooldown increased from 30 to 35 seconds
-Blink cooldown increased from 30 to 35 seconds
-Increased Requiem cooldown from 45 to 50. Does not affect Holy Requiem.
-Fixed Holy Requiem shop hotkey
-Tome of Strength decreased from 20 to 10, increased str gain from 1 to 2
-Added item: Wand of Backstep
Gold Cost: 10
Effect: When used, instantly moves your hero's position 400 units backward. You can use this to get into trees/cliffs. Cooldown: 30
-New minimap pic
-Added Ultra Kill and Rampage
-Changed sentry ward charge from 3 to 1. Increased duration from 145 to 200 seconds.
-Increased Healing Salve cost from 4 to 5
-Changed Scepter of Shandelzare Silkwood Shop Hotkey to Z to avoid conflict with Staff of Doom
-Nether Swap cooldown increased from 30 to 35 seconds
-Blink cooldown increased from 30 to 35 seconds
-Increased Requiem cooldown from 45 to 50. Does not affect Holy Requiem.
-Fixed Holy Requiem shop hotkey
-Tome of Strength decreased from 20 to 10, increased str gain from 1 to 2
-Added item: Wand of Backstep
Gold Cost: 10
Effect: When used, instantly moves your hero's position 400 units backward. You can use this to get into trees/cliffs. Cooldown: 30
Wednesday, October 21, 2009
Precision Raze findings
Oh damn, seems like Precision Razes are still too weak. I'm going to try tweaking the numbers way up. Also increased AoE 125 to 150.
Level/HP/Normal Raze/Z Raze/X Raze/C Raze
01 400 110 210 235 260
02 450 120 240 270 300
03 500 130 270 305 340
04 550 140 300 340 380
05 600 150 330 375 420
06 650 160 360 410 460
07 700 170 390 445 500
08 750 180 420 480 540
09 800 190 450 515 580
10 850 200 480 540 620
Also going to decrease Meteor Raze AoE a bit.
Not releasing this yet until I fully test it. I will be in Singapore Vampire Room (1-4) attempting to get people to test this.
Level/HP/Normal Raze/Z Raze/X Raze/C Raze
01 400 110 210 235 260
02 450 120 240 270 300
03 500 130 270 305 340
04 550 140 300 340 380
05 600 150 330 375 420
06 650 160 360 410 460
07 700 170 390 445 500
08 750 180 420 480 540
09 800 190 450 515 580
10 850 200 480 540 620
Also going to decrease Meteor Raze AoE a bit.
Not releasing this yet until I fully test it. I will be in Singapore Vampire Room (1-4) attempting to get people to test this.
Tuesday, October 20, 2009
Shadowraze Wars v1.9b
After some games of testing, I determined that Precision Razes were not worth their damage for being so hard to hit. So I increased the scaling damage rate of the raze.
Below is a table displaying this:
Level of SF, HP, Normal Raze Damage, Precision 'Z' Raze (200 Range), Precision 'X' Raze (450 Range), Precision 'C' Raze (700 Range)
01 400 110 160 170 180
02 450 120 170 190 210
03 500 130 180 210 240
04 550 140 240 230 270
05 600 150 250 250 300
06 650 160 260 270 330
07 700 170 270 290 360
08 750 180 280 310 390
09 800 190 290 330 420
10 850 200 250 350 450
Yes it will hurt. C Raze is hard to hit so it does more damage. Precision Razes now cost 23 gold instead.
Suggestions welcome.
<---- dl link
Below is a table displaying this:
Level of SF, HP, Normal Raze Damage, Precision 'Z' Raze (200 Range), Precision 'X' Raze (450 Range), Precision 'C' Raze (700 Range)
01 400 110 160 170 180
02 450 120 170 190 210
03 500 130 180 210 240
04 550 140 240 230 270
05 600 150 250 250 300
06 650 160 260 270 330
07 700 170 270 290 360
08 750 180 280 310 390
09 800 190 290 330 420
10 850 200 250 350 450
Yes it will hurt. C Raze is hard to hit so it does more damage. Precision Razes now cost 23 gold instead.
Suggestions welcome.
<---- dl link
Shadowraze Wars v1.9 out now, mainly balance changes.
<--- dl link
Changelog
Staff of Doom:
Duration decreased from 8 to 4 secs
Damage per second increased from 10 per second to 20 per second
XL Shadowraze:
Changed Price from 32 to 30 gold
Changed added damage from 30 to 20
Changed AoE bonus from 100 to 50
Removed Frost Nova Razes
Added Precision Razes:
AoE is only 125 (default razes AoE is 250), this AoE cannot be increased by the 'AoE increase' upgrade.
+100 Damage
Thundergod's Wrath Rune:
Attempted to fix it sometimes not hitting anyone at all (don't know if it's fully fixed)
I'm testing the Precision Razes, I will need feedback regarding the damage output and accuracy.
<--- dl link
Changelog
Staff of Doom:
Duration decreased from 8 to 4 secs
Damage per second increased from 10 per second to 20 per second
XL Shadowraze:
Changed Price from 32 to 30 gold
Changed added damage from 30 to 20
Changed AoE bonus from 100 to 50
Removed Frost Nova Razes
Added Precision Razes:
AoE is only 125 (default razes AoE is 250), this AoE cannot be increased by the 'AoE increase' upgrade.
+100 Damage
Thundergod's Wrath Rune:
Attempted to fix it sometimes not hitting anyone at all (don't know if it's fully fixed)
I'm testing the Precision Razes, I will need feedback regarding the damage output and accuracy.
Monday, October 19, 2009
From now on any Map changes/notecharts/anything made will be uploaded on mediafire and updated here linking to them. I may not have the time to do all this continuously. It depends on my insipiration, will and access to resources.
Find the links on the left side
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Find the links on the left side
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