DiViNE EViL Nevilinity's Releases: October 2009

Nevilinity's Releases

Monday, October 26, 2009

Shadowraze Wars v2.0

No more changes I can think of to make that is within my ability for now. I will probably not be updating the map soon after this one but I will try to answer any questions here.

<-- dl link
JLam posted this at 1:49 pm | link | 0 comments |

Thursday, October 22, 2009

Shadowraze Wars v2.0

Not released yet, but this is what I've done so far:

-New minimap pic
-Added Ultra Kill and Rampage
-Changed sentry ward charge from 3 to 1. Increased duration from 145 to 200 seconds.
-Increased Healing Salve cost from 4 to 5
-Changed Scepter of Shandelzare Silkwood Shop Hotkey to Z to avoid conflict with Staff of Doom
-Nether Swap cooldown increased from 30 to 35 seconds
-Blink cooldown increased from 30 to 35 seconds
-Increased Requiem cooldown from 45 to 50. Does not affect Holy Requiem.
-Fixed Holy Requiem shop hotkey
-Tome of Strength decreased from 20 to 10, increased str gain from 1 to 2


-Added item: Wand of Backstep
Gold Cost: 10
Effect: When used, instantly moves your hero's position 400 units backward. You can use this to get into trees/cliffs. Cooldown: 30
JLam posted this at 10:54 pm | link | 2 comments |

Wednesday, October 21, 2009

Precision Raze findings

Oh damn, seems like Precision Razes are still too weak. I'm going to try tweaking the numbers way up. Also increased AoE 125 to 150.

Level/HP/Normal Raze/Z Raze/X Raze/C Raze

01 400 110 210 235 260
02 450 120 240 270 300
03 500 130 270 305 340
04 550 140 300 340 380
05 600 150 330 375 420
06 650 160 360 410 460
07 700 170 390 445 500
08 750 180 420 480 540
09 800 190 450 515 580
10 850 200 480 540 620

Also going to decrease Meteor Raze AoE a bit.


Not releasing this yet until I fully test it. I will be in Singapore Vampire Room (1-4) attempting to get people to test this.
JLam posted this at 11:38 am | link | 0 comments |

Tuesday, October 20, 2009

Shadowraze Wars v1.9b

After some games of testing, I determined that Precision Razes were not worth their damage for being so hard to hit. So I increased the scaling damage rate of the raze.

Below is a table displaying this:

Level of SF, HP, Normal Raze Damage, Precision 'Z' Raze (200 Range), Precision 'X' Raze (450 Range), Precision 'C' Raze (700 Range)

01 400 110 160 170 180
02 450 120 170 190 210
03 500 130 180 210 240
04 550 140 240 230 270
05 600 150 250 250 300
06 650 160 260 270 330
07 700 170 270 290 360
08 750 180 280 310 390
09 800 190 290 330 420
10 850 200 250 350 450

Yes it will hurt. C Raze is hard to hit so it does more damage. Precision Razes now cost 23 gold instead.

Suggestions welcome.

<---- dl link
JLam posted this at 7:43 pm | link | 0 comments |
Shadowraze Wars v1.9 out now, mainly balance changes.

<--- dl link

Changelog

Staff of Doom:
Duration decreased from 8 to 4 secs
Damage per second increased from 10 per second to 20 per second

XL Shadowraze:
Changed Price from 32 to 30 gold
Changed added damage from 30 to 20
Changed AoE bonus from 100 to 50

Removed Frost Nova Razes

Added Precision Razes:
AoE is only 125 (default razes AoE is 250), this AoE cannot be increased by the 'AoE increase' upgrade.
+100 Damage

Thundergod's Wrath Rune:
Attempted to fix it sometimes not hitting anyone at all (don't know if it's fully fixed)

I'm testing the Precision Razes, I will need feedback regarding the damage output and accuracy.
JLam posted this at 4:46 pm | link | 0 comments |

Monday, October 19, 2009

From now on any Map changes/notecharts/anything made will be uploaded on mediafire and updated here linking to them. I may not have the time to do all this continuously. It depends on my insipiration, will and access to resources.

Find the links on the left side

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JLam posted this at 12:02 am | link | 0 comments |
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